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	<title>Digital Machina</title>
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	<link>http://www.digitalmachina.com</link>
	<description>Jeff Mastropietro Flash Game Developer</description>
	<pubDate>Sun, 07 Sep 2008 04:10:41 +0000</pubDate>
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		<title>SNAFU Tower Defense Released</title>
		<link>http://www.digitalmachina.com/archives/2008/09/06/snafu-tower-defense-released/</link>
		<comments>http://www.digitalmachina.com/archives/2008/09/06/snafu-tower-defense-released/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 04:05:29 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[Release Notes]]></category>

		<category><![CDATA[SNAFU Tower Defense]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/?p=20</guid>
		<description><![CDATA[SNAFU Tower Defense has been released.  SNAFU Tower Defense is a mazing tower defense game that features 10 missions, each with unique layouts and scenery.
SNAFU TD introduces non-attacking barricades; previous tower defense games required that mazes be built out of the lowest cost towers.  All enemy units in SNAFU TD have a defense [...]]]></description>
		<wfw:commentRss>http://www.digitalmachina.com/archives/2008/09/06/snafu-tower-defense-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Tetrical Version 1.1.0 Released</title>
		<link>http://www.digitalmachina.com/archives/2008/01/25/tetrical-version-110-released/</link>
		<comments>http://www.digitalmachina.com/archives/2008/01/25/tetrical-version-110-released/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 18:30:23 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[Release Notes]]></category>

		<category><![CDATA[Tetrical]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2008/01/25/tetrical-version-110-released/</guid>
		<description><![CDATA[An updated version of Tetrical has been released.
   1. Integrated MochiAds new Leaderboards feature.
Click here to play Tetrical.
]]></description>
		<wfw:commentRss>http://www.digitalmachina.com/archives/2008/01/25/tetrical-version-110-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Cubical Version 1.5.0 Released</title>
		<link>http://www.digitalmachina.com/archives/2008/01/25/cubical-version-150-released/</link>
		<comments>http://www.digitalmachina.com/archives/2008/01/25/cubical-version-150-released/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 18:30:02 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[Cubical]]></category>

		<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2008/01/25/cubical-version-150-released/</guid>
		<description><![CDATA[An updated version of Cubical has been released.
   1. Integrated MochiAds new Leaderboards feature.
Click here to play Cubical.
]]></description>
		<wfw:commentRss>http://www.digitalmachina.com/archives/2008/01/25/cubical-version-150-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>MochiAds Releases Leaderboards</title>
		<link>http://www.digitalmachina.com/archives/2008/01/22/mochiads-releases-leaderboards/</link>
		<comments>http://www.digitalmachina.com/archives/2008/01/22/mochiads-releases-leaderboards/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 01:30:30 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2008/01/22/mochiads-releases-leaderboards/</guid>
		<description><![CDATA[Mochi Mochi has released a new feature through their MochiAds service called &#8220;Leaderboards&#8221;.  I&#8217;m still busy working on my next game, so I probably won&#8217;t integrate the new leaderboards into Cubical and Tetrical any time soon, but I eventually will.  I&#8217;ll also be using them heavily in the new game.  The leaderboards [...]]]></description>
		<wfw:commentRss>http://www.digitalmachina.com/archives/2008/01/22/mochiads-releases-leaderboards/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Abstract Classes in ActionScript 3</title>
		<link>http://www.digitalmachina.com/archives/2008/01/14/abstract-classes-in-actionscript-3/</link>
		<comments>http://www.digitalmachina.com/archives/2008/01/14/abstract-classes-in-actionscript-3/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 18:25:18 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2008/01/14/abstract-classes-in-actionscript-3/</guid>
		<description><![CDATA[For those of you that like the ability to create abstract classes, zeuslabs has written an interesting hack to mimic the behavior in ActionScript 3 (AS3).
Runtime Enforcement of Abstract Classes in AS3
]]></description>
		<wfw:commentRss>http://www.digitalmachina.com/archives/2008/01/14/abstract-classes-in-actionscript-3/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Curious coincedence, the definition of &#8220;Tetrical&#8221;</title>
		<link>http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/</link>
		<comments>http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 19:42:08 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Tetrical]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/</guid>
		<description><![CDATA[When I named the game Tetrical, I didn&#8217;t know that it was actually a real word.  I was simply mashing together &#8220;Tetra&#8221;, a prefix meaning four, with the name of my other game, &#8220;Cubical&#8220;.  While searching for sites that have linked to my game, I came across the existing definition of the word [...]]]></description>
		<wfw:commentRss>http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/feed/</wfw:commentRss>
		</item>
		<item>
		<title>How to integrate the Kongregate AS3 API into your game at runtime</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/</link>
		<comments>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 20:45:13 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/</guid>
		<description><![CDATA[Kongregate as finally released an AS3 version of their API.  There are two methods to integrate the API with your game.  The first method is to download a component and compile it into your game.  The second method is to load the API at runtime.
As easy as it is to integrate with [...]]]></description>
		<wfw:commentRss>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Kongregate API Integrated Into Cubical and Tetrical</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/kongregate-api-integrated-into-cubical-and-tetrical/</link>
		<comments>http://www.digitalmachina.com/archives/2007/12/06/kongregate-api-integrated-into-cubical-and-tetrical/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 18:16:05 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[Cubical]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Tetrical]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/kongregate-api-integrated-into-cubical-and-tetrical/</guid>
		<description><![CDATA[I ended up having enough time last night to integrate the Kongregate High Score API in to Cubical and Tetrical last night.  I uploaded Tetrical to Kongregate this morning.  Play Tetrical on Kongregate.
]]></description>
		<wfw:commentRss>http://www.digitalmachina.com/archives/2007/12/06/kongregate-api-integrated-into-cubical-and-tetrical/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Cubical Version 1.4.1 Released</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/cubical-version-141-released/</link>
		<comments>http://www.digitalmachina.com/archives/2007/12/06/cubical-version-141-released/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 18:11:33 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[Cubical]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/cubical-version-141-released/</guid>
		<description><![CDATA[An updated version of Cubical has been released.
   1. Integrated Kongregate&#8217;s High Score API.
Click here to play Cubical.
]]></description>
		<wfw:commentRss>http://www.digitalmachina.com/archives/2007/12/06/cubical-version-141-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Tetrical Version 1.0.1 Released</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/tetrical-version-101-released/</link>
		<comments>http://www.digitalmachina.com/archives/2007/12/06/tetrical-version-101-released/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 18:10:45 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Release Notes]]></category>

		<category><![CDATA[Tetrical]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/tetrical-version-101-released/</guid>
		<description><![CDATA[An updated version of Tetrical has been released.
   1. Integrated Kongregate&#8217;s High Score API.
Click here to play Tetrical.
]]></description>
		<wfw:commentRss>http://www.digitalmachina.com/archives/2007/12/06/tetrical-version-101-released/feed/</wfw:commentRss>
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