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	<title>Comments for Digital Machina</title>
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	<link>http://www.digitalmachina.com</link>
	<description>Games ex Machina</description>
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		<title>Comment on How to open a link in a new window using JavaScript&#8230;the right way. by andy</title>
		<link>http://www.digitalmachina.com/archives/2009/03/12/how-to-open-a-link-in-a-new-window-using-javascriptthe-right-way/comment-page-1/#comment-524</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Thu, 22 Oct 2009 01:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/?p=77#comment-524</guid>
		<description>Not that I&#039;m any kind of expert, but I fully support this way of doing it.  I&#039;ve used the same thing to trigger jQuery actions many times, except using a hash instead of the URL because in my circumstance there wasn&#039;t a URL to be indexed.  Besides being more logical, the points you make about SEO and UX are totally valid.</description>
		<content:encoded><![CDATA[<p>Not that I&#8217;m any kind of expert, but I fully support this way of doing it.  I&#8217;ve used the same thing to trigger jQuery actions many times, except using a hash instead of the URL because in my circumstance there wasn&#8217;t a URL to be indexed.  Besides being more logical, the points you make about SEO and UX are totally valid.</p>
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		<title>Comment on How to open a link in a new window using JavaScript&#8230;the right way. by Brian</title>
		<link>http://www.digitalmachina.com/archives/2009/03/12/how-to-open-a-link-in-a-new-window-using-javascriptthe-right-way/comment-page-1/#comment-298</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 17 Mar 2009 16:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/?p=77#comment-298</guid>
		<description>this is a good tip on a link with javascript. i never used &#039;href&#039; and &#039;window.open&#039; together, but i guess i will use them from today. thanks.</description>
		<content:encoded><![CDATA[<p>this is a good tip on a link with javascript. i never used &#8216;href&#8217; and &#8216;window.open&#8217; together, but i guess i will use them from today. thanks.</p>
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		<title>Comment on Curious coincedence, the definition of &#8220;Tetrical&#8221; by Jeff</title>
		<link>http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/comment-page-1/#comment-55</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 14 Jan 2008 18:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/#comment-55</guid>
		<description>Steve, I have seen the top down 3D Tetris variant.  Personally, I prefer the side view.  Yes, if you build too much in the front of your stack, you can get into trouble with the view.  But, I feel that it&#039;s part of the challenge.</description>
		<content:encoded><![CDATA[<p>Steve, I have seen the top down 3D Tetris variant.  Personally, I prefer the side view.  Yes, if you build too much in the front of your stack, you can get into trouble with the view.  But, I feel that it&#8217;s part of the challenge.</p>
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		<title>Comment on Curious coincedence, the definition of &#8220;Tetrical&#8221; by Jeff</title>
		<link>http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/comment-page-1/#comment-54</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 14 Jan 2008 18:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/#comment-54</guid>
		<description>Randy, I&#039;ve seen comments before about key presses being ignored which I haven&#039;t been able to duplicate.  Thanks for providing the details that you think it has to do with the rotate view function.  I&#039;ll look into that.</description>
		<content:encoded><![CDATA[<p>Randy, I&#8217;ve seen comments before about key presses being ignored which I haven&#8217;t been able to duplicate.  Thanks for providing the details that you think it has to do with the rotate view function.  I&#8217;ll look into that.</p>
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		<title>Comment on Curious coincedence, the definition of &#8220;Tetrical&#8221; by Randy Jenkins</title>
		<link>http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/comment-page-1/#comment-53</link>
		<dc:creator>Randy Jenkins</dc:creator>
		<pubDate>Mon, 14 Jan 2008 17:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/#comment-53</guid>
		<description>I really like it.

However, I think there is a bug. I occasionally have trouble getting the blocks to rotate. The keys presses don&#039;t elicit a response from the game. Seems to occur right after I rotate the view.

Randy</description>
		<content:encoded><![CDATA[<p>I really like it.</p>
<p>However, I think there is a bug. I occasionally have trouble getting the blocks to rotate. The keys presses don&#8217;t elicit a response from the game. Seems to occur right after I rotate the view.</p>
<p>Randy</p>
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	<item>
		<title>Comment on Curious coincedence, the definition of &#8220;Tetrical&#8221; by Steve</title>
		<link>http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/comment-page-1/#comment-52</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 11 Jan 2008 17:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/13/curious-coincedence-the-definition-of-tetrical/#comment-52</guid>
		<description>Jeff,
A nice piece of work. Interestingly, another 3D variant of Tetris that has been around for about 20 years is called &quot;BlockOut,&quot; back in the days of DOS. An updated version called &quot;BlockOut II&quot; is available at http://www.blockout.net/blockout2/
You might want to check it out.</description>
		<content:encoded><![CDATA[<p>Jeff,<br />
A nice piece of work. Interestingly, another 3D variant of Tetris that has been around for about 20 years is called &#8220;BlockOut,&#8221; back in the days of DOS. An updated version called &#8220;BlockOut II&#8221; is available at <a href="http://www.blockout.net/blockout2/" rel="nofollow">http://www.blockout.net/blockout2/</a><br />
You might want to check it out.</p>
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	<item>
		<title>Comment on Tetrical by Waste Time : Bombin&#8217; Magazine Blog</title>
		<link>http://www.digitalmachina.com/tetrical/comment-page-1/#comment-51</link>
		<dc:creator>Waste Time : Bombin&#8217; Magazine Blog</dc:creator>
		<pubDate>Fri, 11 Jan 2008 16:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/tetrical/#comment-51</guid>
		<description>[...] Bobby Fisher got a gift for all my working stiffs. 3D Tetris. Let the procrastination begin: http://www.digitalmachina.com/tetrical/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Bobby Fisher got a gift for all my working stiffs. 3D Tetris. Let the procrastination begin: <a href="http://www.digitalmachina.com/tetrical/" rel="nofollow">http://www.digitalmachina.com/tetrical/</a> [...]</p>
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		<title>Comment on Tetrical by mirikol.com &#187; Llueve que no veas</title>
		<link>http://www.digitalmachina.com/tetrical/comment-page-1/#comment-50</link>
		<dc:creator>mirikol.com &#187; Llueve que no veas</dc:creator>
		<pubDate>Fri, 11 Jan 2008 13:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/tetrical/#comment-50</guid>
		<description>[...] ¡Vamos a amenizar un rato la tarde!  Tetrical [...]</description>
		<content:encoded><![CDATA[<p>[...] ¡Vamos a amenizar un rato la tarde!  Tetrical [...]</p>
]]></content:encoded>
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		<title>Comment on Tetrical by Tetrical - lostateminor.com</title>
		<link>http://www.digitalmachina.com/tetrical/comment-page-1/#comment-49</link>
		<dc:creator>Tetrical - lostateminor.com</dc:creator>
		<pubDate>Fri, 04 Jan 2008 10:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/tetrical/#comment-49</guid>
		<description>[...] It&#8217;s also one of the most challenging, even with only two dimensions to worry about. Tetrical kicks it up another level by adding a third dimension. Try really hard not to go all German kid on [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s also one of the most challenging, even with only two dimensions to worry about. Tetrical kicks it up another level by adding a third dimension. Try really hard not to go all German kid on [...]</p>
]]></content:encoded>
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		<title>Comment on Tetrical by Most popular MochiAds games : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.digitalmachina.com/tetrical/comment-page-1/#comment-46</link>
		<dc:creator>Most popular MochiAds games : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 23 Dec 2007 19:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/tetrical/#comment-46</guid>
		<description>[...] Tetrical (play) [...]</description>
		<content:encoded><![CDATA[<p>[...] Tetrical (play) [...]</p>
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