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Curious coincedence, the definition of “Tetrical”

December 13th, 2007

When I named the game Tetrical, I didn’t know that it was actually a real word. I was simply mashing together “Tetra”, a prefix meaning four, with the name of my other game, “Cubical“. While searching for sites that have linked to my game, I came across the existing definition of the word Tetrical:

Tetrical: Forward; perverse; harsh; sour; rugged.

From the comments I see from most people that play the game, I feel like they might agree with that definition more.

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  1. Steve
    January 11th, 2008 at 09:26 | #1

    A nice piece of work. Interestingly, another 3D variant of Tetris that has been around for about 20 years is called “BlockOut,” back in the days of DOS. An updated version called “BlockOut II” is available at http://www.blockout.net/blockout2/
    You might want to check it out.

  2. Randy Jenkins
    January 14th, 2008 at 09:08 | #2

    I really like it.

    However, I think there is a bug. I occasionally have trouble getting the blocks to rotate. The keys presses don’t elicit a response from the game. Seems to occur right after I rotate the view.


  3. January 14th, 2008 at 10:27 | #3

    Randy, I’ve seen comments before about key presses being ignored which I haven’t been able to duplicate. Thanks for providing the details that you think it has to do with the rotate view function. I’ll look into that.

  4. January 14th, 2008 at 10:29 | #4

    Steve, I have seen the top down 3D Tetris variant. Personally, I prefer the side view. Yes, if you build too much in the front of your stack, you can get into trouble with the view. But, I feel that it’s part of the challenge.

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