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	<title>Digital Machina &#187; Kongregate</title>
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		<title>How to integrate the Kongregate AS3 API into your game at runtime</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/</link>
		<comments>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 20:45:13 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Kongregate]]></category>

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		<description><![CDATA[Kongregate as finally released an AS3 version of their API. There are two methods to integrate the API with your game. The first method is to download a component and compile it into your game. The second method is to load the API at runtime. As easy as it is to integrate with the Kongregate [...]]]></description>
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