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	<title>Digital Machina &#187; ActionScript</title>
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	<link>http://www.digitalmachina.com</link>
	<description>Games ex Machina</description>
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		<title>ExternalInterface Error When Parameters Contain Special Characters</title>
		<link>http://www.digitalmachina.com/archives/2009/03/11/externalinterface-error-when-parameters-contain-special-characters/</link>
		<comments>http://www.digitalmachina.com/archives/2009/03/11/externalinterface-error-when-parameters-contain-special-characters/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 20:21:01 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Regular Expression]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/?p=72</guid>
		<description><![CDATA[I ran into a problem today when using ExternalInterface in and ActionScript 3 project. The issue occurred in both Internet Explorer and Firefox. In the project, I was using ExternalInterface.call() to execute a JavaScript function, and passing a long text string as a parameter. The long text string happened to contain a bunch of new [...]]]></description>
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		<item>
		<title>Abstract Classes in ActionScript 3</title>
		<link>http://www.digitalmachina.com/archives/2008/01/14/abstract-classes-in-actionscript-3/</link>
		<comments>http://www.digitalmachina.com/archives/2008/01/14/abstract-classes-in-actionscript-3/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 18:25:18 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2008/01/14/abstract-classes-in-actionscript-3/</guid>
		<description><![CDATA[For those of you that like the ability to create abstract classes, zeuslabs has written an interesting hack to mimic the behavior in ActionScript 3 (AS3). Runtime Enforcement of Abstract Classes in AS3]]></description>
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		<title>How to integrate the Kongregate AS3 API into your game at runtime</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/</link>
		<comments>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 20:45:13 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Kongregate]]></category>

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		<description><![CDATA[Kongregate as finally released an AS3 version of their API. There are two methods to integrate the API with your game. The first method is to download a component and compile it into your game. The second method is to load the API at runtime. As easy as it is to integrate with the Kongregate [...]]]></description>
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