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	<title>Digital Machina &#187; Programming</title>
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	<link>http://www.digitalmachina.com</link>
	<description>Games ex Machina</description>
	<lastBuildDate>Thu, 12 Nov 2009 01:35:05 +0000</lastBuildDate>
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		<title>Reducing .FLA File Size Using Save and Compact</title>
		<link>http://www.digitalmachina.com/archives/2009/11/11/reducing-fla-file-size-using-save-and-compact/</link>
		<comments>http://www.digitalmachina.com/archives/2009/11/11/reducing-fla-file-size-using-save-and-compact/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 01:35:05 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/?p=101</guid>
		<description><![CDATA[I was working on a project to optimize the file size of a published .SWF file today. I wasn&#8217;t able to reduce the size of my file by that much, but at the same time I was removing assets from the Library of the source .FLA file. I noticed that after saving, the file size [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to open a link in a new window using JavaScript&#8230;the right way.</title>
		<link>http://www.digitalmachina.com/archives/2009/03/12/how-to-open-a-link-in-a-new-window-using-javascriptthe-right-way/</link>
		<comments>http://www.digitalmachina.com/archives/2009/03/12/how-to-open-a-link-in-a-new-window-using-javascriptthe-right-way/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 17:22:55 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[JavaScript]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/?p=77</guid>
		<description><![CDATA[First, the wrong way: &#60;a href=&#34;#&#34; onclick=&#34;window.open('http://www.digitalmachina.com/');&#34;&#62;the wrong way&#60;/a&#62; So what&#8217;s wrong with the above code? Since the href attribute contains a hash &#8220;#&#8221; character, and not an actual URL, search engines will not be able to follow the link. Search Engine Optimization (SEO) is extremely important, so this should be reason enough. If the [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>ExternalInterface Error When Parameters Contain Special Characters</title>
		<link>http://www.digitalmachina.com/archives/2009/03/11/externalinterface-error-when-parameters-contain-special-characters/</link>
		<comments>http://www.digitalmachina.com/archives/2009/03/11/externalinterface-error-when-parameters-contain-special-characters/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 20:21:01 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Regular Expression]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/?p=72</guid>
		<description><![CDATA[I ran into a problem today when using ExternalInterface in and ActionScript 3 project. The issue occurred in both Internet Explorer and Firefox. In the project, I was using ExternalInterface.call() to execute a JavaScript function, and passing a long text string as a parameter. The long text string happened to contain a bunch of new [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MochiAds Releases Leaderboards</title>
		<link>http://www.digitalmachina.com/archives/2008/01/22/mochiads-releases-leaderboards/</link>
		<comments>http://www.digitalmachina.com/archives/2008/01/22/mochiads-releases-leaderboards/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 01:30:30 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2008/01/22/mochiads-releases-leaderboards/</guid>
		<description><![CDATA[Mochi Mochi has released a new feature through their MochiAds service called &#8220;Leaderboards&#8221;. I&#8217;m still busy working on my next game, so I probably won&#8217;t integrate the new leaderboards into Cubical and Tetrical any time soon, but I eventually will. I&#8217;ll also be using them heavily in the new game. The leaderboards are very cool [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Abstract Classes in ActionScript 3</title>
		<link>http://www.digitalmachina.com/archives/2008/01/14/abstract-classes-in-actionscript-3/</link>
		<comments>http://www.digitalmachina.com/archives/2008/01/14/abstract-classes-in-actionscript-3/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 18:25:18 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2008/01/14/abstract-classes-in-actionscript-3/</guid>
		<description><![CDATA[For those of you that like the ability to create abstract classes, zeuslabs has written an interesting hack to mimic the behavior in ActionScript 3 (AS3). Runtime Enforcement of Abstract Classes in AS3]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to integrate the Kongregate AS3 API into your game at runtime</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/</link>
		<comments>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 20:45:13 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Kongregate]]></category>

		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/</guid>
		<description><![CDATA[Kongregate as finally released an AS3 version of their API. There are two methods to integrate the API with your game. The first method is to download a component and compile it into your game. The second method is to load the API at runtime. As easy as it is to integrate with the Kongregate [...]]]></description>
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		<slash:comments>6</slash:comments>
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