Archive for the ‘Programming’ Category

MochiAds Releases Leaderboards

Tuesday, January 22nd, 2008

Mochi Mochi has released a new feature through their MochiAds service called “Leaderboards”. I’m still busy working on my next game, so I probably won’t integrate the new leaderboards into Cubical and Tetrical any time soon, but I eventually will. I’ll also be using them heavily in the new game. The leaderboards are very cool looking and at first glance appear to be very easy to create and use. Documentation can found here.

Abstract Classes in ActionScript 3

Monday, January 14th, 2008

For those of you that like the ability to create abstract classes, zeuslabs has written an interesting hack to mimic the behavior in ActionScript 3 (AS3).

Runtime Enforcement of Abstract Classes in AS3

How to integrate the Kongregate AS3 API into your game at runtime

Thursday, December 6th, 2007

Kongregate as finally released an AS3 version of their API. There are two methods to integrate the API with your game. The first method is to download a component and compile it into your game. The second method is to load the API at runtime.

As easy as it is to integrate with the Kongregate API through their component, I prefer to do as much as I can through ActionScript without using the Flash IDE. Also, if you are a game developer that posts your game to multiple portals with their own APIs, you may want to only include the API for each domain as needed.

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