Games

Curious coincedence, the definition of “Tetrical”

When I named the game Tetrical, I didn’t know that it was actually a real word. I was simply mashing together “Tetra”, a prefix meaning four, with the name of my other game, “Cubical“. While searching for sites that have linked to my game, I came across the existing definition of the word Tetrical:

Tetrical: Forward; perverse; harsh; sour; rugged.

From the comments I see from most people that play the game, I feel like they might agree with that definition more.

Thursday, December 13th, 2007 Games, Tetrical 4 Comments

How to integrate the Kongregate AS3 API into your game at runtime

Kongregate as finally released an AS3 version of their API. There are two methods to integrate the API with your game. The first method is to download a component and compile it into your game. The second method is to load the API at runtime.

As easy as it is to integrate with the Kongregate API through their component, I prefer to do as much as I can through ActionScript without using the Flash IDE. Also, if you are a game developer that posts your game to multiple portals with their own APIs, you may want to only include the API for each domain as needed.

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Thursday, December 6th, 2007 Games, Programming 6 Comments

Kongregate API Integrated Into Cubical and Tetrical

I ended up having enough time last night to integrate the Kongregate High Score API in to Cubical and Tetrical last night. I uploaded Tetrical to Kongregate this morning. Play Tetrical on Kongregate.

Thursday, December 6th, 2007 Cubical, Games, Tetrical Comments Off

Cubical Version 1.4.1 Released

An updated version of Cubical has been released.

1. Integrated Kongregate’s High Score API.

Cubical
Click here to play Cubical.

Thursday, December 6th, 2007 Cubical, Games, Release Notes Comments Off

Tetrical Version 1.0.1 Released

An updated version of Tetrical has been released.

1. Integrated Kongregate’s High Score API.

Tetrical
Click here to play Tetrical.

Thursday, December 6th, 2007 Games, Release Notes, Tetrical Comments Off

Kongregate API for AS3 Released!!

Kongregate has finally released the much anticipated Kongregate API for AS3. I’m going to try and get it integrated into Cubical and Tetrical this weekend. After I get it integrated into Tetrical, I’ll be uploading that game to Kongregate as well.

Wednesday, December 5th, 2007 Cubical, Games, Tetrical Comments Off

Tetrical Version 1.0.0 Released

The first version of Tetrical has been released. Tetrical runs on the same engine as Cubical, but is a more challenging game. Instead of regular shaped boxes of polycubes, Tetrical has polycubes composed of all combinations of four cubes in three dimensions. This makes Tetrical a direct analog to Tetris in three dimensions.

Tetrical
Click here to play Tetrical.

Sunday, November 25th, 2007 Release Notes, Tetrical Comments Off

Cubical Version 1.4.0 Released

An updated version of Cubical has been released.

  1. Now utilizing Flash’s built in bitmap caching to increase performance.
  2. Simplified the start menu, and made the instructions button more prominent.
  3. Redesigned the Instructions dialog to make it more apparent that there are multiple pages of instructions.

Cubical
Click here to play Cubical.

Tuesday, November 20th, 2007 Cubical, Release Notes Comments Off

Cubical Version 1.3.0 Released

An updated version of Cubical has been released.

  1. Using the < and > keys, the player can now spin the stack for a better angle.
  2. Added another page to the Instructions dialog documenting the advanced keyboard controls.
  3. Decreased the speed of levels 19 and 20.
  4. Fixed minor bug where the bonus stays in the display while the stack is revealed after completing layers.
  5. Fixed minor bug where a the shadow from the falling polycube was still cast on cubes in the stack while the stack is revealed after completing layers.

Cubical
Click here to play Cubical.

Monday, August 20th, 2007 Cubical, Release Notes Comments Off

Cubical Version 1.2.0 Released

An updated version of Cubical has been released.

  1. Previously, if the player tried to rotate the falling polycube from a position where it would go out of bounds, the game denied the rotation. Now, the game will adjust the position of the polycube to allow the rotation while keeping the polycube in bounds.

Cubical
Click here to play Cubical.

Friday, August 17th, 2007 Cubical, Release Notes Comments Off

 

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