Archive for the ‘Games’ Category

SNAFU Tower Defense Released

Saturday, September 6th, 2008

SNAFU Tower Defense has been released. SNAFU Tower Defense is a mazing tower defense game that features 10 missions, each with unique layouts and scenery.

SNAFU TD introduces non-attacking barricades; previous tower defense games required that mazes be built out of the lowest cost towers. All enemy units in SNAFU TD have a defense value, and all towers have an armor penetration value. The balancing of defense and armor penetration makes certain towers more suited to destroying certain enemy units. Players may also change the targeting AI for each individual tower for specific situations.

For each mission in SNAFU TD, the player may earn up to 3 achievements with 3 ranks (gold, silver and bronze). Achievements are awarded for the number of enemy units destroyed, health remaining, and the speed at which the mission is completed.

SNAFU Tower Defense
Click here to play SNAFU Tower Defense.

Tetrical Version 1.1.0 Released

Friday, January 25th, 2008

An updated version of Tetrical has been released.

1. Integrated MochiAds new Leaderboards feature.

Tetrical
Click here to play Tetrical.

Cubical Version 1.5.0 Released

Friday, January 25th, 2008

An updated version of Cubical has been released.

1. Integrated MochiAds new Leaderboards feature.

Cubical
Click here to play Cubical.

Curious coincedence, the definition of “Tetrical”

Thursday, December 13th, 2007

When I named the game Tetrical, I didn’t know that it was actually a real word. I was simply mashing together “Tetra”, a prefix meaning four, with the name of my other game, “Cubical“. While searching for sites that have linked to my game, I came across the existing definition of the word Tetrical:

Tetrical: Forward; perverse; harsh; sour; rugged.

From the comments I see from most people that play the game, I feel like they might agree with that definition more.

How to integrate the Kongregate AS3 API into your game at runtime

Thursday, December 6th, 2007

Kongregate as finally released an AS3 version of their API. There are two methods to integrate the API with your game. The first method is to download a component and compile it into your game. The second method is to load the API at runtime.

As easy as it is to integrate with the Kongregate API through their component, I prefer to do as much as I can through ActionScript without using the Flash IDE. Also, if you are a game developer that posts your game to multiple portals with their own APIs, you may want to only include the API for each domain as needed.

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Kongregate API Integrated Into Cubical and Tetrical

Thursday, December 6th, 2007

I ended up having enough time last night to integrate the Kongregate High Score API in to Cubical and Tetrical last night. I uploaded Tetrical to Kongregate this morning. Play Tetrical on Kongregate.

Cubical Version 1.4.1 Released

Thursday, December 6th, 2007

An updated version of Cubical has been released.

1. Integrated Kongregate’s High Score API.

Cubical
Click here to play Cubical.

Tetrical Version 1.0.1 Released

Thursday, December 6th, 2007

An updated version of Tetrical has been released.

1. Integrated Kongregate’s High Score API.

Tetrical
Click here to play Tetrical.

Kongregate API for AS3 Released!!

Wednesday, December 5th, 2007

Kongregate has finally released the much anticipated Kongregate API for AS3. I’m going to try and get it integrated into Cubical and Tetrical this weekend. After I get it integrated into Tetrical, I’ll be uploading that game to Kongregate as well.

Tetrical Version 1.0.0 Released

Sunday, November 25th, 2007

The first version of Tetrical has been released. Tetrical runs on the same engine as Cubical, but is a more challenging game. Instead of regular shaped boxes of polycubes, Tetrical has polycubes composed of all combinations of four cubes in three dimensions. This makes Tetrical a direct analog to Tetris in three dimensions.

Tetrical
Click here to play Tetrical.