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	<title>Comments on: How to integrate the Kongregate AS3 API into your game at runtime</title>
	<atom:link href="http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/</link>
	<description>Games ex Machina</description>
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		<title>By: Steven</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/comment-page-1/#comment-42</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Sat, 15 Dec 2007 10:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/#comment-42</guid>
		<description>the game is online here:

http://www.kongregate.com/games/sstark/christmas-chaos

however I am having another problem... the posting of a high score only works once, then I have to refresh the page to have it work again. Any idea why?

thanks!</description>
		<content:encoded><![CDATA[<p>the game is online here:</p>
<p><a href="http://www.kongregate.com/games/sstark/christmas-chaos" rel="nofollow">http://www.kongregate.com/games/sstark/christmas-chaos</a></p>
<p>however I am having another problem&#8230; the posting of a high score only works once, then I have to refresh the page to have it work again. Any idea why?</p>
<p>thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Steven</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/comment-page-1/#comment-41</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Fri, 14 Dec 2007 04:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/#comment-41</guid>
		<description>Jeff, that is some very interesting information. 

keep an eye on this account for my first game before Monday, it&#039;ll be using papervision 3d and as3.

It&#039;s called &#039;Christmas Chaos&#039;, and is more of an open test to see if these games can be a viable income or not. I will post the results on my website.

http://www.kongregate.com/accounts/sstark

Thanks again for all the help! :)

good luck on your newest game.</description>
		<content:encoded><![CDATA[<p>Jeff, that is some very interesting information. </p>
<p>keep an eye on this account for my first game before Monday, it&#8217;ll be using papervision 3d and as3.</p>
<p>It&#8217;s called &#8216;Christmas Chaos&#8217;, and is more of an open test to see if these games can be a viable income or not. I will post the results on my website.</p>
<p><a href="http://www.kongregate.com/accounts/sstark" rel="nofollow">http://www.kongregate.com/accounts/sstark</a></p>
<p>Thanks again for all the help! <img src='http://www.digitalmachina.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>good luck on your newest game.</p>
]]></content:encoded>
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		<title>By: Jeff</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/comment-page-1/#comment-40</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 14 Dec 2007 04:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/#comment-40</guid>
		<description>I&#039;m actually not sure if Kongregate&#039;s API works when your game isn&#039;t hosted on their site.  I haven&#039;t tried.  Their API only works if the player is logged in to their site though, so it probably wouldn&#039;t be much use.

MochiAds, the ad delivery network that many game developers use, also has an AS3 high score API available.  It doesn&#039;t have as many features as the Kongregate API, but they have plans to expand it.  There may also be other portal sites that have APIs as well.

If I get some more time, I want to do some more research on the other available APIs that are out there.  Right now I&#039;m spending most of my free time on my next game.

As far as security is concerned for Kongregate&#039;s API, it only works if the player has an active session on Kongregate, so it is more secure than a completely open high score API.  I dedicated person could still probably get a bogus high score through, but Kongregate would probably catch it and nuke their account.</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually not sure if Kongregate&#8217;s API works when your game isn&#8217;t hosted on their site.  I haven&#8217;t tried.  Their API only works if the player is logged in to their site though, so it probably wouldn&#8217;t be much use.</p>
<p>MochiAds, the ad delivery network that many game developers use, also has an AS3 high score API available.  It doesn&#8217;t have as many features as the Kongregate API, but they have plans to expand it.  There may also be other portal sites that have APIs as well.</p>
<p>If I get some more time, I want to do some more research on the other available APIs that are out there.  Right now I&#8217;m spending most of my free time on my next game.</p>
<p>As far as security is concerned for Kongregate&#8217;s API, it only works if the player has an active session on Kongregate, so it is more secure than a completely open high score API.  I dedicated person could still probably get a bogus high score through, but Kongregate would probably catch it and nuke their account.</p>
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	<item>
		<title>By: Steven</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/comment-page-1/#comment-39</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Fri, 14 Dec 2007 00:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/#comment-39</guid>
		<description>thank you!! I figured it was just a small error.

I really appreciate you taking the time to make this.

In your article, you mentioned that this is useful when building a game for multiple networks... so I am assuming that if you are NOT playing this on Kongregate.com that there is no way to post a high score? Is this correct?

Also, do you know if any other networks support as3 high scores?

is the Kongregate highscore API secure?</description>
		<content:encoded><![CDATA[<p>thank you!! I figured it was just a small error.</p>
<p>I really appreciate you taking the time to make this.</p>
<p>In your article, you mentioned that this is useful when building a game for multiple networks&#8230; so I am assuming that if you are NOT playing this on Kongregate.com that there is no way to post a high score? Is this correct?</p>
<p>Also, do you know if any other networks support as3 high scores?</p>
<p>is the Kongregate highscore API secure?</p>
]]></content:encoded>
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	<item>
		<title>By: Jeff</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/comment-page-1/#comment-37</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 13 Dec 2007 17:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/#comment-37</guid>
		<description>Sorry about that steven, there was a typo in the example code.  I&#039;ve corrected it to be the following:

&lt;pre&gt;
if (apiConnection != null &amp;&amp; apiConnection.type == &quot;kongregate&quot;) {
	apiConnection.scores.submit(score);
}
&lt;/pre&gt;</description>
		<content:encoded><![CDATA[<p>Sorry about that steven, there was a typo in the example code.  I&#8217;ve corrected it to be the following:</p>
<pre>
if (apiConnection != null &#038;&#038; apiConnection.type == "kongregate") {
	apiConnection.scores.submit(score);
}
</pre>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven</title>
		<link>http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/comment-page-1/#comment-36</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Thu, 13 Dec 2007 01:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalmachina.com/archives/2007/12/06/how-to-integrate-the-kongregate-as3-api-into-your-game-at-runtime/#comment-36</guid>
		<description>hrm... I&#039;m having problems.

when I use your code, I receive the following error:

ReferenceError: Error #1069: Property score not found on com.digitalmachina.KongregateApiConnection and there is no default value.
	at dream_fla::MainTimeline/onMouseClickEventScore()</description>
		<content:encoded><![CDATA[<p>hrm&#8230; I&#8217;m having problems.</p>
<p>when I use your code, I receive the following error:</p>
<p>ReferenceError: Error #1069: Property score not found on com.digitalmachina.KongregateApiConnection and there is no default value.<br />
	at dream_fla::MainTimeline/onMouseClickEventScore()</p>
]]></content:encoded>
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