Tetrical Version 1.1.0 Released

January 25th, 2008

An updated version of Tetrical has been released.

1. Integrated MochiAds new Leaderboards feature.

Tetrical
Click here to play Tetrical.

Cubical Version 1.5.0 Released

January 25th, 2008

An updated version of Cubical has been released.

1. Integrated MochiAds new Leaderboards feature.

Cubical
Click here to play Cubical.

MochiAds Releases Leaderboards

January 22nd, 2008

Mochi Mochi has released a new feature through their MochiAds service called “Leaderboards”. I’m still busy working on my next game, so I probably won’t integrate the new leaderboards into Cubical and Tetrical any time soon, but I eventually will. I’ll also be using them heavily in the new game. The leaderboards are very cool looking and at first glance appear to be very easy to create and use. Documentation can found here.

Abstract Classes in ActionScript 3

January 14th, 2008

For those of you that like the ability to create abstract classes, zeuslabs has written an interesting hack to mimic the behavior in ActionScript 3 (AS3).

Runtime Enforcement of Abstract Classes in AS3

Curious coincedence, the definition of “Tetrical”

December 13th, 2007

When I named the game Tetrical, I didn’t know that it was actually a real word. I was simply mashing together “Tetra”, a prefix meaning four, with the name of my other game, “Cubical“. While searching for sites that have linked to my game, I came across the existing definition of the word Tetrical:

Tetrical: Forward; perverse; harsh; sour; rugged.

From the comments I see from most people that play the game, I feel like they might agree with that definition more.

How to integrate the Kongregate AS3 API into your game at runtime

December 6th, 2007

Kongregate as finally released an AS3 version of their API. There are two methods to integrate the API with your game. The first method is to download a component and compile it into your game. The second method is to load the API at runtime.

As easy as it is to integrate with the Kongregate API through their component, I prefer to do as much as I can through ActionScript without using the Flash IDE. Also, if you are a game developer that posts your game to multiple portals with their own APIs, you may want to only include the API for each domain as needed.

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Kongregate API Integrated Into Cubical and Tetrical

December 6th, 2007

I ended up having enough time last night to integrate the Kongregate High Score API in to Cubical and Tetrical last night. I uploaded Tetrical to Kongregate this morning. Play Tetrical on Kongregate.

Cubical Version 1.4.1 Released

December 6th, 2007

An updated version of Cubical has been released.

1. Integrated Kongregate’s High Score API.

Cubical
Click here to play Cubical.

Tetrical Version 1.0.1 Released

December 6th, 2007

An updated version of Tetrical has been released.

1. Integrated Kongregate’s High Score API.

Tetrical
Click here to play Tetrical.

Kongregate API for AS3 Released!!

December 5th, 2007

Kongregate has finally released the much anticipated Kongregate API for AS3. I’m going to try and get it integrated into Cubical and Tetrical this weekend. After I get it integrated into Tetrical, I’ll be uploading that game to Kongregate as well.